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Listed under:  Science  >  Scientific inquiry  >  Experiments
Interactive

experiMENTALS: Spooky slime

This resource contains a materials and instruction list and brief explanation for students about the process of making spooky slime with cornflour to produce a substance that is a little like a liquid and a little like a solid.

Interactive

experiMENTALS: Trumpet straw

This resource contains a materials and instruction list and brief explanation for students about the process of making a straw that can produce vibrations when blown through.

Interactive

Experiments that compare Inhaled Air and Exhaled Air

Students use this resource consisting of seven slides with diagrams, written explanation and voice-over to understand the procedures to compare carbon dioxide levels of inhaled and exhaled air and to detect presence of water vapour in exhaled air. It relates the change in exhaled air to respiration. There is a two-question ...

Interactive

Experiments to see if Chlorophyll and Light are Needed to Make Starch

Students use this resource consisting of eight slides with diagrams, written explanation and voice-over to understand that chlorophyll and light are needed for a plant to make starch. There is a two-question quiz and a summary slide.

Interactive

Fair test

Run experiments in a plant research laboratory. Investigate the effects of different variables on the growth of lettuces, peas and tomatoes. Research the answers to questions about how to achieve optimum hydroponic growth conditions. Examine the effect of key variables on growth: nitrogen, temperature, light intensity and ...

Interactive

Garden detective: explore an Australian garden

Search for small creatures in an Australian garden. Find animals such as a scorpion, a lacewing and a cicada. Have a close look at their body parts. Return all the animals to their habitats. This learning object is one in a series of two objects. The series is also packaged as a combined learning object.

Interactive

Give me a brake

Investigate braking efficiency of cars and trucks by testing stopping distances under controlled conditions. Test effects of vehicle type, tyres, road surface and weather conditions. Choose driving speed, then apply brakes and compare stopping distances. Estimate distances from target markers. Answer questions about antilock ...

Interactive

Invictus Games Sydney 2018 – Science – Stage 5

Modern prosthetics are developed to offer comfort and practicality in a range of complex environments. This Stage 5 unit, The science and technology of prosthetics and the physics of movement, explores a number of technological advances in the field of prosthetics including material strength, sensors and actuators and osseointegration. ...

Interactive

iPlan

This resource contains ten IWB flipcharts as well as Flash alternative exercises and models how to plan a scientific investigation, choose the right equipment and follow safe working practices.

Interactive

It's a drag

Investigate the braking efficiency of cars and trucks. Test stopping distances under controlled conditions. Compare effects of vehicle type, tyres, road surface and weather conditions. Choose driving speed, then apply brakes and compare stopping distances. Answer questions about friction, tyres and driver fatigue. This ...

Interactive

Kitchen gardens – sustainability action process (Years 3–6)

This resource guides students through an extended school-based or local investigation focussed on kitchen gardens using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate and ...

Interactive

Let's make slime!

This resource explains how to make slime using cornflour to produce something called a non-Newtonian fluid. A non-Newtonian fluid is a substance which has properties of a liquid and a solid. This means it can flow like a liquid, but also can have a set shape. It all depends on the amount of force you apply to it. In this ...

Interactive

Macrobiotica – science @ the lakes

In this resource students work as scientists while exploring their local environment in the real world of scientific endeavour. Games and animations are used to model the real experience of investigating a freshwater lake. This version of the Macrobiotica resource has been modified for Internet use by removing Teaching ...

Interactive

Make it go: energy change: assessment

Find out what you know about energy and how it changes. Complete a flow chart to show energy changes by identifying the energy source and the energy output of some machines. View and print a report on your work. This assessment object is one in a series of two objects.

Interactive

Make it go: energy source: assessment

Find out what you know about energy and what makes things work. Match a machine to its use and identify what makes it go. Answer true/false questions to show what you know about types of energy. View and print a report on your work. This assessment object is one in a series of two objects.

Interactive

National Science Week flight special

This resource contains lessons plans containing instructions and teachers' notes for fun experiments focusing on the science of flight. Try them in your classroom and watch Elliot and the Surfing Scientist tackle them on Roller-coaster. A wide ranges of activities with clear directions and illustrations based on a range ...

Interactive

Plotting a Magnetic Field

Students use this resource consisting of seven slides with diagrams, written explanation and voice-over to understand how to plot the magnetic field around a bar magnet using a plotting compass. There is a two-question quiz and a summary slide.

Interactive

Preparing Slides of Plant Cells

Students use this resource consisting of six slides with diagrams, written explanation and voice-over to understand how to prepare a slide of onion cells. There is a two-question quiz and a summary slide.

Online

Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...

Interactive

Racing game with one die

This is an interactive game that investigates probability by simulating a two-car race, in which the movements of the cars are based on the roll of a die. Cars advance when certain numbers are rolled, and the student can experiment with probability by selecting which car moves forward for a given outcome of the roll of ...